This ability is then only useful in the most desperate of times; you wouldn’t want to turn an enemy’s glancing blow into a critical hit by mistake, for example.

General Wikidot.com documentation and help section. Most enemies won’t have a reason to target a bead, since it’s not like all enemies have seen a Chronurgy Mage.1 hour is a long time, so you can prepare some generically good spells for your allies to cast on their turn.

You can give yourself 5 levels of exhaustion and still be alive, in theory. Tinker is a rather specific ability, but is cute and can lead to a lot of adorable roleplay opportunities within the party. Or, you could get really good in both stats, take the Alert feat, and go first.

The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.Once you create a bead with this feature, you can't do so again until you finish a short or long rest.Starting at 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage.

Wizard Spells by Name . Chronurgy Magic lets you choose from an expanded list of spells when you learn a wizard spell. Wikidot.com Terms of Service - what you can, what you should not etc. A creature can use their action to “cast” the spell, using your DCs. Chronurgy Magic While encased in this way, the creature is incapacitated and has a speed of 0.You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). That’s good, and it’s a really, really good upgrade of both Chronal Shift and the Divination School’s Portent. As written, you can use it until you die, if you choose to kill yourself with it.

It binds two characters together, and each receives the same damage and hit point boosts as the other.Looking for something truly nasty? With a Constitution save, you can force something – Large or Smaller – within 60 ft to become incapacitated with a speed of 0 until it takes damage or your next turn ends. And some of it is very powerful. This can be used once per short or long rest.This is, for all intents and purposes, a better scroll. At level 10, you can make a mote whenever you cast a 4th level or lower spell slot.

You get to make it after the roll succeeds or fails, they to take the second roll, and you can only use it twice per rest.So, let’s make the obvious connection; this ability is very similar to Portent, the Divination Wizard ability. It takes half that much damage if the saving throw is succesful.

As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. Spellcasting As a student of Arcane Magic, you have a Spellbook containing Spells that show the first glimmerings of your true power.

Be whatever race you’d like to be. An extra skill, with doubled proficiency modifier, means that you’re the best at one thing in your party. 4th level spells can be rather strong. It’s a little bit easier to target and destroy, but easier for a non-caster to use. Ready to learn some powerful magic from a demon? With a boost equal to your main casting stat, you can now invest in Constitution much more flippantly.

The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. Consider a race that has a bonus to Intelligence, but remember that all races can get to 20 Intelligence eventually… At some cost.That wraps up our Chronurgy Wizard 5E Guide. See also A list of chronomancy spells, A list of chronomancers in … Temporal Shunt allows you to make an attacking enemy vanish into another point in time briefly, only to return unaware you cast the spell.Tether Essence might have the most interesting options, however. Prepare a bead of a good spell whenever you can, and reap the benefits of helping your allies without even spending an action.The last tradition-based ability for the Chronurgy Wizard takes the upsides of Portent and scales it… In a weird direction.At 14th level, you can spend your reaction to cause a roll that can be affected by Chronal Shift within 60 ft of you to instantly fail or succeed. Its main use is as a support, using its abilities to alter time for your allies; it specializes in preventing damage, but it does have interesting utility options later on. The spell level restriction is kind of a problem, but like I said… 4th level spells are really good. And you get to do this a number of times equal to your Intelligence mod until you rest.First of all, the flavor is absolutely astounding here.

Chronomancer (5e Subclass) From D&D Wiki.

The flavor of an elf controlling space and time is also not lost on me; now you can literally become the center of the universe.While boosting Intelligence should be the goal of any and all Wizards, starting with 15 is not horrible. Append content without editing the whole page source. While I may consider the Chronal Shift and Convergent Future abilities to be slightly weak, that’s most likely an overreaction. If it’s destroyed – it has 1 hit point and 15 AC – or if you don’t use it within an hour, the spell is lost. Click here to edit contents of this page. Flip the Hourglass: Chronurgy Wizard 5E The Chronurgy wizard is somewhat unique, though it does take some ideas from previous Arcane traditions. Repeating Timely Shooter. This is a slightly better Chronal Shift that lets you choose the rewards; you basically have 3 Chronal Shifts now. You can also use it to save an ally from a bad saving throw, or turn the Paladin’s smite roll into a great success and deal a lot of extra damage. Fiend Warlocks might be more you. That means it’ll be more useful against magic users and creatures that traditionally have good Wisdom scores. Plan accordingly, since the spell can be a huge boon for a quick ally or one that isn’t useful in these kinds of situations normally; maybe before you enter a bug-infested mine, you give the Fighter Fireball. Those wielding power in this school were known as chronomancers. Use this if the roll you’re ally is making is, quite literally, life or death. Only by finishing a long rest can you remove a level of exhaustion gained in this way. View wiki source for this page without editing.