I don't know if for any game the gnomes are different, but you will need to find the missing one, but beware that the negative is horizontally flipped and the colors are inverted. Talk to Byorn. You have to guess which fish has the key. Basically you have to turn the parts so as to make the motor back running. Basically you have to connect the yellow with yellow and red with red without intersecting them. inquiries to the Scoggins Eraser Co. are answered only with curious With a jigsaw puzzle, you will need to move pices around - they will lock into position once they are adjacent to the correct piece. Not only that, but the colors are inversed, so green is really red and vice versa. Rotate the pieces until there is a path to the chimney and no loose ends within that pipe. pickup the gum from the window near the windscreen of the snowmobile, near the door and on the far right of the window right next the door. sent on the case. Now click on the Snowmobile to open the Going After Glori puzzle. When mystery that will challenge every ounce of his expertise, and possibly The solution is shown in the image tot he right. Your task is to find the gnome in the negative that is missing from the shelf. In my case there was the number nine. It is the first game to come out of Telltale's pilot project and is based on Graham's Grickle series of short Flash cartoons and books. these - along with the clinically pre-occupied townspeople, secret Glora has locked you inside the cabin, forcing you to take an alternate route out. Head to the lodge and try to peek through the window. Replacing the usual puzzles are ... well, puzzles. First, the set of three fish must be at the bottom-right corner. If they were on the left in either position, that group would send four through Abdominal swamp, and it is not posisble to have exactly one additional fish swim there. The platforms are blocked by obstacles and destroyed by bear traps.
The larger pieces of the red and blue gears form the middle, and the smaller pieces form six additional teeth. Once you go outside it will open the Tracking Trouble puzzle. There are 25 socks of five different types (5 striped, 5 plaid, 5 spotted, 5 argyle, and 5 owls.) Here you need to help the guys pass the ball without breaking the glass. When Finally, in the puzzle with Alfred, the pictures clearly show the gnomes jumping from the moon to earth, wich you can argue it was symbolic or something since the puzzle are poorly tied with the argument, but with all the others clues behind i guess that is how it happened. The sheriff will ask to meet with you at Moose Ear Diner. To put them back in order, look at the footprints. You will need to place five arrows along the path. The two that indicated they were defeated can be excluded, leaving contestants 3 and 4. There is a gum near the left window. With five socks, there is a chance of taking out one of each type. With all three puzzles solved, you may start on the gear found at the table.
Once complete, you will track the gear down to the Ice cabins. Next, follow rule #3 and #4.
He was working on finding a way through the forest before he froze to death. Eurogamer Italy.
Valda will also refer you to Sheriff Bahg at the factory. pretty easy to do. An S-shaped path is also possible, but requires more logs including mazes, logic puzzles and riddles, and he soon realizes that In this layout, the grasshoppers receie 2x3 boxes, the top receive 1x4, and the middle received 2x2. DogeCandy > Walkthroughs Gnomes violating the heavenly temple.
After waking up in a space ship, you need to fix the machinery. Get all three platforms to the top. Start by giving the smaller bugs their own 1x2 boxes. On the map, select the Eraser Factory. Speak with Bo, and try to fix his madness. The second puzzle involves determining how fish should head into the water.
When you reach the lake, you can speak with Mr. Scruffman. I don’t know if for any game the gnomes are different, but you will need to find the missing one, but beware that the negative is horizontally flipped and the colors are inverted. The endpoints need to be at specific positions, by how some barricades are setup. The answer is the right gnome … You have to arrange the photos in according to how the people left. The easiest path is an N-shaped path, created by placing a log above and below the traffic lights. The large pieces go in the center, and the smaller ones in between the large pieces. The first image has the footprints stop, the second has them continue. Click on the Lock to open the Master Locksmith puzzle.
Follow the cable holding the giant eraser. Click on the big windows to open the Window Watcher puzzle. To do this, place the group of four at the top-left. Choose answer C and submit. When you wake up in the lodge, you are given a set of three puzzles to solve. Here is the solution:Now talk to the guy named Steve near the chairs and open the Air-Mailing puzzle. Now for the final piece talk to Byorn to open A Quorum of Crows puzzle. From the sentences if the watchmen, you have to guess the time it happened. his very wits too. This is the first puzzle in the game.
However, they were mixed up. Ask him for the directions to the Hotel.Arrange the logs to help Nelson get to his hotel.
The answer to the sock puzzle is 6 socks. With rule #3, the fish is already taken. You know that the key is hidden inside one of the fish, and need to figure out which one.